Thursday, 28 May 2009

OUGD 103 evaluation

1. What practical skills have you developed through this module and how effectively do you think you have applied them?

For his module i think i have developed my time management and organization skills massively compared to module's completed before. i have shown this through using action plans and feel that this helped me. My time management also played a huge part in me completing our last project as i started the project two weeks late due to my shoulder injury. I also feel i developed on my problem solving skills and i have started to commit to ideas and try and push them forward. Again this was something i needed to do to complete the speaking from experience project as i did not have time to be switching between ideas and concepts. In the previous modules i have gain knowledge and skills in Indesign and feel that this will help me push my editorial work and give a much higher quality outcome. I have also gain practical skills in working with partners and feel i have overcome my barrier of not being able to work with people who have a different approach to working. This was applied in the communication is a virus brief where at first i had a hard time working with a partner, who had a similar approach to work as me. After a while i realized that to get the work done we had to work together i became i lot less controlling and felt i laid back a bit and just did the work asked. This is where i realized i put my self in the position of not being able to work with partner's/in collaborations.

2. What approaches to/methods of problem solving have you developed and how have they informed your design and development process?

I felt my problem solving skills were essential for my work in our speaking from experience project and found again that with a problem your work straight away means something. I also started to think more about solving the problem for your selected audience and how to do this. For example in previous modules i feel my work was suited to one target audience, which was me i was only really interested in what i like and i find appealing. Using this approach for work would only of appealed to like minded individuals and not my target audience. I have learned hat work may not appeal to the designer them selves but has to appeal/communicate/grab the attention/effect the person who the design is aimed at. i feel that this will hugely benefit my design work. 

3. what strengths can you identify in your work and how will/you capitalize on these?

I feel my strengths in this module were probably my ability to make decision's and commit to them. i also feel that a strength i have gained is analyzing development and concepts to see what works. This was shown in the communication is a virus brief where i really looked at what would connect with my target audience, we also looked at two different target audience's which really helped me see the essentialness of no only designing for the audience But also seeing that some concepts work with on target audience but not with another. I think i still need to push this a bit more but feel i have progressed in this area whereas before i didn't really look to deep in to it. I can also identify strengths in my time management which gave me time to really think and analysis. When i didn't have time to do anything and rushed i feel this was sometimes missed. I also learn't mid way through this module that im not scared of working hard anymore and can put my full effort in to my work. This was shown when i had to re-sumbit my print elective, complete module OUGD104 and continue with work from this module. I also felt my time management skills were apparent here too.

4. What weaknesses can you identify in your work and how will you address these more fully?

I think my biggest weakness for this module has been in my research skills, I find it hard to establish exactly what research will help my work and where it will help my work. I think i tend to take a lot of stuff in and not document it which is something i am going to have to start doing. I think i will start to treat the research it self like a little project and spend more time learning and knowing my research subject. i feel that not researching enough limits my work to my knowledge and again is starting to revert back to how i worked before. I also feel that i needed push my ideas more and think about context's of work, i have started to feel the burn of the year and feel that our speaking from experience brief was not my strongest point of this module and sometimes the problem of not pushing my ideas was apparent. This is something i will address asap. My work also played foul to a lot of spelling mistake's this make my work look poor and un-professional.  

5. Identify five things that you will do differently next time and what do you expect to gain from doing these?

1. Spend more time on research and learn how to use the research effectively from peers etc. From doing this i feel my work will have more body and become more that just aesthetically pleasing. 

2. Don't stick with my original ideas and push them forward and if needs be take them back a step or two. This shall hopefully get rid of the more stagnant ideas and leave room for bigger better ideas.

3. I feel in this module i also didn't push my practical skills much which is something i will do different next time, by doing this i will be be able to gain knowledge about things i don't know i.e. working with materials i haven't worked with before or techniques i haven't used before. 

4. Don't let my self evaluate the work only, i will still be analyzing the work as i go on but will use peers and crit's to form the evaluation and not count on my own judgement as much.

5. Use a dictionary on everything i produce i have made some silly mistake in not only collage work but also in work out side of collage. I feel this will not make me look stupid and hopefully make me a better speller.

Speaking from experience



This is my final outcome of our speaking from experience brief. It is intended for next year's BAGD first years. The idea was to create something that showed information about the city of Leeds and using the problem i faced when starting university. "not knowing where stuff is in a new city" . Each image is connected to a place in the city, on the back of the poster there is information stating where this places is and how to find it using landmarks in the city center and what the place is about and how it is relevant to helping new students settle in. The poster were duplicated using a photocopier as i felt the infomation would be thrown away after it has been used, this enables it to be reproduced cheaply and at speed when needed. I think i could of maybe used more of other students ideas on what information to have on these poster's but the brief did say from 'our experience' and i tended to think about what i would of like to know about rather than a group as a whole. Over all i am happy with the final look of the poster's but do feel i could of development them further. Hopefully next year i will be able to address the problem and  identify this as a problem in my ppd presentation.

Tuesday, 19 May 2009

Icff visuals

SCALA 070309 from ICFF VS FAC on Vimeo.



ICFF VS FAC REEL 2008 from ICFF VS FAC on Vimeo.

This video's were produced by ICFF I am possibly very interested in taking this approach to my future work using my illustration to make it more than a print on stock. Watching these ideas has also given me a few ideas for my presentation, i wont be able to create something as interesting as this due to the powerpoint restrictions but feel that something better than standard text and image could be done.

SFE research















This book Vormator is something i have been looking at recently, the work is produced using a set of specific shapes that were give with the brief. Each designer put's there own take on the shapes and creates a image. I like how structured the brief was and yet many different images were created. 

Vormator includes work from 310k, Adam Turecek, Alexander Devol (Hicalorie), Andy King, Aras Atasaygin, Bárbara Emanuel, Steven Bonner, Carlos Serrano, Caspian Ievers, Christian O'Farrell, Christina Conway, Christopher Soprano, Damian O'Donohue, Daniel M. Davis , Daniele de Batté, David Polonia, David Snider, DGPH, Digart, Edward van der Veen, El Limbo Von Punsch, Eric Torres, Erik Varusio, Fredrick Aven, George Tsolpakis, Glasfurd & Walker, Gorky, Grootfontein, Hilary Leung, Hui Chin Heng, Ilk, Ins, Jeffrey Pidgeon, Jim Nelson, Joey Carrapichano, Juan Doe, Justin J. Austin, Justin Kok, Keisuke Omi, Kyle Phillips, Lala Ladcani, Lindedesign (Christian Lindemann), Maki, Maloo, Mara Ang Chong Lai, Marina Chaccur, Mauro Caramella, Meni Tzima, Mike Pelletier, Milk And Cookies, Mishfit, Mostardesign, Muhammad A Novirwan, MWM Graphics, Mykola Dosenko, Nagash, Nathan Cooper, Orsetta, Patrick Kalyanapu, Philippe Sokolov, Qian Qian, Roberto Christen, Sa'd Khorsid, San, Sarit Evrani, Scott Carroll, Stefano Cremisini + Ilaria Conforti, Stuka, Sven Hendrickx, Thomas Moon, Tim Meijer, Timo Böse, Valero Doval, Via Grafik / MNWRKS, Victor Jacobo, Visual Data, Von Glitschka and the mighty What What.

Wednesday, 13 May 2009

Dirty Dirty Vinyl


Dirty Vinyl poster.....

SFE;Research








Wayne horseman works on a large scale, uses black and white lots and i am very inspired by seeing how his work progress's from sketchbook to wall, canvas etc. I feel this work is not that appropriate to my SFE Brief but just wanted to look at what people are doing on a large scale, as my initial idea was to create a wall graphic to impress the new students and give them something to chat about. I like the way he has his own approach to work. 

design direction boards




Click for larger view:

Sunday, 10 May 2009

5 pieces of design;PPD









I think all these pieces of design would be classed as 'interactive' i particular like the posters made that make noise. All these design's can be used for research into my current speaking from experience brief also.


Friday, 8 May 2009

Fox hotel






Again used this one once already but it really shows how i want to use the brief to excite through large bold image and scale.

SFE:Research

This was a portfolio book designed to promote 'oi boy design'. This particular piece showed in the book was aimed at getting young children to be creative and involved the children in the making of the final product.

Again some thing else by Chris Chillvers not necessarily related to interactive graphic but definitely engages with it audience with a wow factor.

SFE:Research





"List

1. Ideas
2. Thoughts
3. Rambling
4. Experiments

This is my way of expressing my mind through graphic design. Hopefully one of my thoughts, ramblings and ideas will influence someone to be creative and carry out and experiment and achieve what I haven't done yet or possibly it will leave them with some interesting thoughts.

My work includes over 80 different designs expressing my thoughts, ideas and mini experiments I want to try out."


Think i probably showed you some off this chaps work before. i met him at a party, he was cool, turned out to be super cool and know every the definition of cool (nice fixed geared:p).


This particular piece of work have inspired me to create some interactive for the new students that will spark conversation rather than creativity like this this one does.

I felt that my origianl ideas was something that had already been done and something that didnt need changing, maps are already clear and have a purpose, i didnt want to change this purpose.


Speaking from experience 2

What is the problem?
many of the first year's  may not investigate/explore the city they are studying in and there for have the problem of not knowing where specific things are that may be useful to them and in turn make them settle in to there new course quicker.

What are you going to do about it
produce information in a way that will be exciting, bold, bright and interactive in some way or form.

How are you going to do it?
Using visually exciting illustration that will be assed/critiqued by fellow class mates. Using research to see what is affective and what is being done at the moment. Looking at the most popular thing's that my class mates would recommend to help the first year's. 

Thursday, 7 May 2009

map research




under ground maps are easy to under and info the client well. There also look really good good to and sometimes become iconic such as the london underground map.

Followers